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Posted 20 December 2014 - 01:28 PM
I would jump at that opportunity, even if temporary, but I'm PST and working a swing shift (2pm to midnight). I think my play time will be when most of you are sleeping or living your real life. Very kind of you to offer!
"In valor there is hope."
Posted 20 December 2014 - 02:21 PM
Only if it's for the night shift!
Posted 20 December 2014 - 06:57 PM
i will definitely be your commander, admiral o7
"Never underestimate teamwork, It gives the enemy something else to shoot at" -(Murphy's law of war) ///// "I would give you sloppy, nutty kisses." -SQIRL 2015 ///// "It's just big, Just too big for my hands." -SQiRL 2015 /////
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Posted 31 December 2014 - 01:53 PM
I would prefer to have 2-3 per ship in reality. I would imagine that there wont always be one of us on.
What i would hope for is sort of like a proper military thing going on here. one main captain, and a few JR officers who can fill in but are also in charge of other crews.
Posted 02 January 2015 - 08:57 PM
Honestly to keep one of these fielded at all times would be amazing. I feel like we would need to assign an entire detachment for that. Maybe we can provide a squad of 8 or 10 people in fighters to just be on duty with the thing at all times?
Posted 02 January 2015 - 11:16 PM
Could be interesting. One thing that worries me though is how are the fighters handled on board the ship? do they have to be mine, or other players.... what happens when i log, or they log, or what.
We could treat one of them with a Multipurpose role. part Military, Part Supply, Part Exploration/Rescue for keeping one always active.
When there are no military ops, the role switches to supply runner, or explorer.
The Other idrises could get spooled up as needed with pickup crews as needed if not possible to run more than 1 at a time.
Lots of things to consider when we get closer and orgs 2.0 come out. we can start solidifying our plans better.
Posted 03 January 2015 - 09:48 PM
According to the "Squadron 42 & Star Citizen: Feature List"
- Capital Ships are in-game persistent, when you log off, it will remain in game, make sure to have enough friends or hired guards to protect it while you're away. (Corvettes class ship like the Idris and below can log off, Frigate class ships and above are considered Capital Ships)- Non-Capital Ships are able to go into Hibernation mode (log off), by having your pilot go into the sleeping chambers, you can not log off during battle, you can only enable hibernation mode, when in a safe area.
- You can lend ship to friends, thus you'll probably be able to rent ships
This doesn't really answer your specific question but it at least presents a work-around if it doesn't end up existing. Lots of assumptions here but I think the mechanics will allow us to "lend" or transfer ship privileges to anyone, let alone Romantics, and effectively accomplish what you're mentioning.
I don't think organizations will be able to outright purchase ships/weapons/gear under our organization title as purchases seem bound to individual accounts.
"In valor there is hope."
Posted 08 January 2015 - 09:26 AM
If only individuals could buy ships than it might lead to problems with the chain of command if the owner of the ship and their chosen captain's superior's had different plans. If Orgs could buy ships through some sort of accounting mechanic (somewhat like EVE Online I would think), then assign "ownership" privileges to a member of the organization, there would be no conflict. Plus, a successful org is bound to have a bigger treasury than most individuals.
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