I imagine most of us here know what Star Citizen is and why everyone should be interested. However, we have new members join every day and even though there is a TON of information already out there, it can be confusing if you weren't following the development since the beginning. Therefore I'd like to create a summary of useful information, informative videos or SC-related links for all of you that want to know more about SC! This is all still very Work In Progress, it needs to have more resources, links, text, better formatting... Hopefully you guys can help
One important note: Nothing I can write here can come nearly as close to being as good or complete as Bullet Magnet's BIG Star Citizen Admirer's Manual. It's a pdf document with over a hundred pages of neatly organized information, I cannot recommend it enough. Here's the link to his official forum thread: https://forums.rober...star-citizen/p1
Star Citizen project status:
There's this cool new (official) site on which you can find the current Star Citizen development progress. There are 5 main modules which will be released, with the final 'persistent module' combining all of them into one huge game.
CIG - Cloud Imperium Games - company founded by Chris Roberts which is developing and publishing Star Citizen and Squadron 42
RSI - Roberts Space Industries - a fictional in-game ship and weapon manufacturing company, inventors of the jump drive
LTI - life time insurance - same as in-game insurance (replaces your ship in case of destruction, always with a delay) but lasts forever so pledgers don't lose the ships they got as a bonus for pledging
UEC - United Earth Credits (the main in-game currency)
DFM - DogFighting Module (the unofficial name for the ship combat module, released on 2014/6/4)
AC - Arena Commander (the official name for the DFM)
Star Citizen is an upcoming space-sim. This means that it's a game in which you'll have a high degree of control over your spacecraft, it will feature realistic Newtonian physics where G forces influence your pilot and the ships will have realistic damage model, with parts of ship flying off when damaged, wings being clipped after collisions or whole guns being destroyed after a missile hits. The combat is going to be skill based, there are no character levels or experience - the better pilot wins the fight. The game will also feature character permadeath.
The game will feature a persistent sandbox universe with dynamic economy in which players can participate, but it is also going to be possible to run personal servers akin to Freelancer's servers. The game will be very open to modding and the devs said they might implement popular mods into the persistent universe, as long as it is appropriate.
There is a separate standalone game called Squadron 42, set in Star Citizen universe, but unlike the persistent server this will be a singleplayer game with heavy focus on storytelling and a military campaign. It can also be played in co-op with friends. After finishing the main campaign of Squadron 42 you can choose to carry over your accomplishments to the Star Citizen universe character (most notably, the citizenship status).
Squadron 42 is included in most game packages currently available in the pledge store. Star Citizen doesn't have a subscription, it works on a buy2play model meaning that once you buy the game you can play as much as you want without needing to spend any more real money. If you, however, wish to support the game further, you can opt to buy ingame credits (United Earth Credits) with real money but this amount will be limited on a monthly basis to prevent players to manipulate market and crash the economy. There will be no "premium cash", "gold" or "gems", all items you can buy in the game can and will be bought with ingame currency.
LevelCapGaming's Star Citizen promo
There's also the Wingman's Hangar, a show run by Eric 'the Wingman' Peterson. Its purpose is to make the development of Star Citizen as transparent to the pledgers as possible, while at the same time creating a community around the game. It often features developers answering questions from the community, sometimes even Chris Roberts (who recently appears in the special segment where he answers 10 questions from the SC magazine subscribers).
For a great summary of WH episodes check out The Hull Truth, a great show run by that one guy you might have heard of, Wes or something.
There is an excellent summary of happenings in the last four months (November 2013 to March 2014) by Nehkara on the Star Citizen subreddit, which was also featured on the 25th The Hull Truth. Check it out HERE.
Arena Commander - the return of the hype
Arena Commander is the name for the fictional in-game ship combat simulator, formerly known as the Dogfighting Module. It was released, after numerous delays, on 2014/6/4. To access the Arena Commander in your hangar you first have to equip the helmet which is located on the pedestal in your hangar. Then, after getting into your ship's cockpit, you'll see the Arena Commander interface in which you choose the map and game mode you wish to simulate.
Currently all people have access to the singleplayer portion of the Arena Commander. The multiplayer is going to be released in phases, depending on the server capacity. The order in which people get access to the multiplayer is based on your citizen record number (which depends on how early you backed SC). You can find out what is your UEE Citizen record by going to your profile on the RSI site (for example, mine is #33512).
There are 3 ships available for flight at the moment:
- the Aurora
- the 300i
- the Hornet
If you don't own any of these ships but have the game package, you'll temporarily get one which is the closest to your pledged tier/amount.
There are 2 maps available:
- Broken Moon
- Dying Star
and 5 game modes:
- Battle Royale - the classic free-for-all scenario
- Squadron Battle - team deathmatch
- Capture the Core - capture the space flag
- Vanduul Swarm - how many waves of incoming Vanduul fighters can you survive?
- Free Flight - great for testing ships and keybindings
- To play AC you have to download a +10GB patch, so plan accordingly
- Please check the official forum bug reporting thread before actually reporting bugs, to prevent duplicates and spam
- Official AC Reported Issue Workarounds thread
- It is currently impossible to rebind key configurations. Rumors are that the system to do so is practically finished though, and will be implemented in the next AC build when the patch arrives
edit: Formatting, abbreviations, missing words, grammar errors. Learning that visiting your posts a day after is a very humbling experience.
edit: Added some basic AC info